High poise also reduces the amount of stamina necessary to block an attack. Poise: When hit, players with high poise will not be staggered while performing an action, such as attacking, casting, rolling, or sprinting.
Luck: Attribute governing item discovery. Blessed, Dark, Lightning, and Chaos weapons scale off of Faith. Dark defense is also calculated from this attribute. Increase spell potency (Pyromancy is affected by both faith and intelligence). Crystal, Dark, Simple, and Chaos weapons scale off of Intelligence.įaith (Fth): Attribute required to cast miracles and pyromancies. Magic defense is also calculated from this attribute. Increases spell potency (Pyromancy is affected by both faith and intelligence). Intelligence (Int): Attribute required to cast sorceries and pyromancies. Refined and Sharp weapons scale off of Dexterity. Also improves attack strength, reduces spellcasting time, and reduces damage taken when falling. Refined and Heavy weapons scale off of Strength.ĭexterity (Dex): Attribute required to wield advanced weapons.
Also governs resistance to fire and improves attack strength. Strength (Str): Attribute required to wield powerful and heavy weapons. Also governs maximum equip load and poison resistance. Vitality (Vit): Attribute governing physical defense, though this is also affected by other attributes. Stamina is used when attacking, casting, dodging, blocking, and sprinting. Also governs resistance to lightning and bleeding. Attunement Slots are given at 10, 14, 18, 24, 30, 40, and 50 points.Įndurance (End): Attribute governing stamina. Also determines number of attunement slots, or how many spells can be equipped at once. Github pages.Attunement (Att): Attribute governing Focus Points, a resource used for special attacks and spellcasting.