


I enchanted them with high elemental damage to help take enemies down quickly. In the end I figured why not both, and decided to take advantages of both of their benefits. I felt that crossbows offered more damage, while bows offered faster draw speed and a better fit for roleplay purposes. I debated with myself on whether to use bows or crossbows for this build. This can now be recreated in Skyrim using the dragon aspect shout, which is almost perfect for the witch hunter, giving weightless armor, as well as extra summons which do not interfere with manual ones, greater shout cooldown for using aura whisper to scout ahead and fire breath to do huge damage with fire within and Dragonborn flame, and extra elemental resistance. Instead, witch hunters would conjure their own armor in oblivion, as well as relying on their summons and ranged combat prowess to stay alive. In oblivion, the witch hunter was the only pre-made class that didn’t use an armor skill or block to help keep them alive and I wanted to recreate that here. I chose to leave this as another unarmoured build, with the only armor rating coming from the lord stone. Use them as a punching bag for your enemy while you, the real danger, strike silently from the shadows. Think of the atronachs as expendable resources. Starting combat with a silently summoned atronach, the witch hunter can use the distraction caused to start firing arrows or spells to take down whatever they are up against with no fear of retaliation. They also have a starting bonus in conjuration and the conjure familiar spell, which is very useful until you can summon the elemental atronachs.Įverything in this build supports the conjuration skill, which helps to make the witch hunter what it is. Their resistance to magicka is great for obvious reasons, and can easily be pushed higher with the lord stone and enchanted items later in the game.

Gloves- Gloves-Fortify magicka and carrying capacityĪmulet- Fortify Magicka and Magicka resistanceīreton was an obvious racial choice here, and has been for the pre-made classes in previous TES games. Head-Mage hood- Fortify conjuration and destructionīody-College robes-Fortify Magicka and Destructionīoots-Fine boots- Carrying capacity and stamina regen Key Spells: Chain lightning, Fire ball, Summon Arvak, Conjure x atronach Shouts: Storm call, Aura whisper, Dragon aspect, Fire breath

Minor skills: Destruction, Sneak, Illusion Major skills: Archery, Conjuration, Enchanting This new and improved version is much closer to what long time tes fans will be familiar with and offers great roleplay and powerplay options. The witch hunter was one of my favourite builds to play and so was near the top of my revamp list.
